Monday, July 14, 2008

Wrapping up the Xbox

Halo Wars
  • video1
  • Many are hoping for Halo Wars to prove that a console controller can work for an RTS game.
  • The main issue I have with Halo Wars is tied to the source that created such hopeful people in the first place. Halo Wars, though designed for the 360 from the ground up, still looks like a PC RTS. The reason why so many other developers have struggled to adapt the PC controls to a console controller is because they're still trying to play a PC game on a console.
  • If Halo Wars is really designed for the Xbox360, then the developers would have created their own unique brand of RTS gameplay that would only make perfect sense using a console controller. I can't tell whether they did or not at this point.
  • Pikmin did it. Pikmin 2 did it again. Both of the excellent games feature the best console RTS controls around. Is it a surprise that the gameplay in Pikmin1&2 is some of the most unique gameplay in grand scheme of RTSs?
  • I will be watching Halo Wars in the future for its overall gameplay style and its controller scheme.
Fable 2
  • video1
  • The graphics are nice, but the combat looks really weird.
  • In the heat of battle the graphical clutter increases and the frame rate drops.
  • From what I know about the approach that's being taken with Fable 2's combat, it seems like the idea of simple (one button)/fun combat was taken too far. From what I can gather, it looks like after the combat was simplified, the developers sped up the combat while reducing the dynamic interactions between the elements in order to keep things "fun." This is very dangerous because it's far to easy to sacrifice weight, timing, commitment, and dynamics in the process.
  • The result is a game that is designed to feature cool combat on the base level instead of creating situations for the cool combat to emerge.
Too Human
  • video1
  • Looking better animation wise.
  • I don't have a 360, otherwise, I'd simply play the demo instead of watching videos.
Fallout3
  • video1
  • Looks a lot likeBioShock... especially with the menus.
  • The turn based combat looks a little too much like an RPG, which means it's bad.
  • Lock picking reminds me of BioShock's hacking.
  • The gameplay looks silly. Even the simple interactions within the action combat seem very unpolished and even laughable. On some levels, it seems like Fallout3 isn't taking itself seriously.
  • An open world means nothing if there's no "game" to experience it with.

Mirror's Edge
  • video 1
  • walkthrough video
  • I'm afraid that Mirror's Edge will be like Price of Persia: The Sands of Time's platforming mixed with Assassin's Creed's free running. In other words, I'm afraid that Mirror's Edge will be all looks and no play.
  • POP's platforming is so strict, linear, and unforgiving that the game heavily used the rewind time power to cover up the substantial trial and error platforming. I've heard from 1up Yours that Mirror's Edge is very similar and that you'll be falling to your death a lot. When this happens the game resets you to the point before you died. Sound familiar?
  • Assassin's Creed's free running looks amazing. Unfortunately, Altier practically does all the work for the player. Such a high level of automation takes away a lot of the play from the player and the game.
  • How deep can Mirror's Edges puzzles be when the Runner's Eye turns important areas red?
  • How tight can the platforming be in first person? Hopefully we won't have to relive Turok on the N64 again.
  • So far the game is in first-person, features bullet time, and has the "yellow brick road" that paints the way to success. This game is going to have a tough time overcoming these design hurdles. Nonetheless, I'm rooting for this one.

Geometry Wars 2
  • Information
  • video 1
  • I own Geometry Wars: Galaxies for the Wii. After writing my article on clutter, I've been slowly realizing how limited the design of Geometry Wars is. Even in the Wii version's 40+ levels and with the addition of personality bots, , there is very little variation to the gameplay.
  • So now we come to Geometry Wars 2 for the Xbox360. And it's 4 players.
  • It was hard enough to see through the clutter of firework like special effects with just one person playing. Good luck with this game. Strictly from a design perspective, this game will probably be a mess.
  • Also, there's no word of online play. Because of the nature of Geometry Wars, there is a 90% chance that there will not be any co-op online play unless they want to slow the game way down.

It's been a busy day, and it's only going to get busier tomorrow. See you then.

Out of the XBox

Resident Evil 5
  • video1
  • video2
  • I'm not at all impressed with RE5 so far.
  • Looks like RE4 with a different main character.
  • The destructible environments look like graphical embellishments.
  • The co-op play looks stiff and forced.
Face Breaker
  • 360/PS3 version
  • Wii version
  • Oh really? What makes old school gaming so great if you don't mind me asking? Because form the looks of things, Face Breaker (Wii) looks pretty shallow.
  • Designing a game where players will get hit no matter how skilled one is or how inexperienced their opponent is, is a big mistake. From the looks of things, Face Breaker isn't a good game. I don't know why a developer would spend so much time trying offset the advantage a pro has over a new comer. Sakurai made this mistake and now all the Brawl players are suffering. Developing games is hard enough without fighting battles you should be involved in.
  • The 360/PS3 version looks much better than the Wii version gameplay wise. Two different teams are working on these games, and the Wii teams looks like they're far behind the 360/PS3 team.
Far Cry 2
  • video1
  • Flushing enemies out from places, and shooting them while they're going through any type of non aggressive animation has been done many times before. It's not deception as much as simply shooting enemies when they come into range. It's nothing special.
  • No matter how you mask exploding barrels, they're still exploding barrels. In this case the ammo pick ups and the propane tank are two new examples of things we've already seen many times before.
  • Putting bombs on things and detonating isn't as satisfying when the game practically tells you to do it. Perfect Dark, a first-person shooter on the N64, feature dynamic objectives and remote mine explosion opportunities. Far Cry 2 isn't as even as good as Perfect Dark. Nothing new here.
  • The enemy animation looks very questionable. With the upgrade to more realistic graphics, the enemies look like they're still a few gens behind.
Gears of War 2
  • video1
  • This game looks very impressive. Sequels are always at risk of being too similar to their predecessors, or adding things that diminish the game. RE5 is suffering from both of these pit falls. Fortunately, Gears looks like it's doing things right.
  • According to Cliff Bleszinski, the multiplayer options and balance have gone under considerable tweaking based on how the meta game of Gears of War's multiplayer developed. Paying attention to the community is always a good thing. But making the best design decisions is always best.
  • Aside from the new party based matchmaking options and adjusting the net-code to reduce the extreme host advantage when playing online, the cover system is being refined even further than the original gears.
  • The graphics and sound will all be there I assume. But the thing that has me most excited for this game is the interplay that's being added. Remember Gears of War's interplay?
  • Now players can pick up downed opponents and use them as shields. Downed players can also mash the A button to crawl away to a safer/hidden area hopefully unnoticed. Hopefully there are ways for you to break out of an enemy's grasp when they're using you as a shield. Once again, RE5 showed some of these same scenarios. In RE5 case, the animation and gameplay looks a lot less polished.
  • In addition to the interplay with downed players, bullets now have stopping power meaning, you can slow down your opponent by shooting them. Depending on how this mechanic is incorporated, the gunplay in Gears can be expanded. If leg shots are the inverse of head shots (trading off damage vs. stopping power), when coupled with the new cover system, a rich new level of play may be opened.
  • Gears of War already featured the familiar guns and then some. But the new weapons in Gears2 seem to be designed to work well with the new options that I've just described. One gun, as Cliffy B. described, is great when fired while holding an enemy as a shield and makes a great addition to game because of the unique space it fills within the range of the game's gun variation. With a game like Gears, with new abilities and properties should come new weapons that accentuate them.
Mortal Kombat vs. DC Universe
  • video1
  • I wanted to just say "yuck" and be done with this game, but that wouldn't be very "critical" of me. Ignoring the premise/conceit of the game, I'll say this...
  • The animations look stiff.
  • Why is Superman bleeding when he gets hit?
  • I thought the DC characters couldn't be subjected to fatalities because of some kind of agreement with DC. I wonder what happened to that.
  • It's not very nice to say that a certain game series is dead. Still, from the looks of things, this game doesn't help Mortal Combat.
Tom Clancy's EndWar
  • video1
  • This video was simply confusing.
  • RTS is a genre that has become quite complex and at times unnecessarily so. And this video proves that point.
  • I can't understand the mechanics of this game, so all I can say is there is a lot of attention put into little details in the graphics.
Fracture
  • video1
  • The graphics and the style are definitely cluttered. Between all the dark tones and shadows, I can hardly see what's going on in the video. Throw on top of that the explosion effects and the physics based sharpnel and the focus of the game becomes highly unstable.
  • Manipulating the terrain creates some interesting potential for interplay. ie.using hills to create walls/cover on the fly can be countered by using borrowing missiles. In this case, the interplay is gunplay because the terrain changing ammo is shot out of the player's gun.
  • According to the developers, Fracture sounds like it's designed with simple/open rules that allow for unique emergent strategies.
  • From how the terrain changing mechanic looks, the game seems to be moving a bit to fast almost as if it's trying to mimic the gameplay of another shooter while adding terrain effects on top as a bonus. Hopeful these developers can focus on what's most unique about their game and let everything else (controls to game speed to graphics) support the core.
More Critical-Hits to come.

G4's Massive E308 Coverage Announced

As the title indicates, this is your guide to keeping afloat for the next week. Every entry in bold (beside the dates) are the events that I'm looking forward to most.

Read the line up. Study it. And buckle up.


Monday July 14th

1PM ET – Half-hour pre-show followed by the entire Microsoft Press Conference – live and commercial free on-air and online.
6PM ET – EA Press Conference - Live streaming coverage on G4tv.com
7PM ET – Two-hour E3 Preview Show featuring the following DEMOS:
  • Fallout 3
  • Fable 2
  • Halo Wars
  • Ghostbusters : The Videogame
  • Silent Hill: Homecoming

Tuesday July 15th
12PM ET – Live on-air and online streaming, commercial free coverage of the Nintendo Press conference
2:30PM ET - Live on-air and online streaming, commercial free coverage of the Sony Press conference
5:30PM ET – Ubisoft Press Conference - Live streaming coverage on G4tv.com
6:00PM ET– Live three hour E308 Special featuring the following DEMOS:

  • Gears of War 2
  • Resistance 2
  • Killzone 2
  • Rock Band 2
  • Star Wars: The Force Unleashed
  • Prince of Persia
  • Street Fighter IV
  • Lord of the Rings: Conquest
  • Dark Void

7:30PM ET – CAPCOM Press Conference - Live streaming coverage on G4tv.com
11:30PM ET – ACTIVISION Press Conference - Streaming coverage on G4tv.com


Wednesday July 16th
5:30PM ET - KONAMI Press Conference - Live streaming coverage on G4tv.com
6PM ET – Live three hour E308 Special featuring the following DEMOS:

  • Resident Evil 5
  • FarCry 2
  • LittleBigPlanet
  • Dead Space
  • Spore
  • InFamous
  • Mercenaries 2: World in Flames
  • Left 4 Dead
  • Mortal Kombat Vs. DC Universe
  • Crysis: Warhead
  • Shaun White Snowboarding
  • Deadly Creatures

Thursday, July 17th
6PM ET – Live three hour E308 Special featuring the following DEMOS:

  • Mirror's Edge
  • Madden NFL '09
  • Tom Clancy's H.A.W.X.
  • Tom Clancy's EndWar
  • Project Origin
  • Banjo Kazooie
  • Face Breaker

Friday, July 18th
7PM ET – Attack of the Show E3 Wrap-up Special
8PM ET – X-Play “Best of E3” Special