In ElectrOcean, players will be free to interact with a variety of musical "plankton" simultaneously unlike what could be done on the Nintendo DS. This time, players will be submerged into a 3D sound environment thanks to the implementation of our new "Dyanmic-Interactive-3D" sound design (Drebin #11). Instead of listening to paltry DS speakers, personal headphones, or even a home surround sound system, the sounds in ElectrOcean can be projected from a combination of such outlets simultaneously.
- Wiimote (speaker/buttons/accelerometers/IR light sensor)
- Wiimote + Nunchuck (speaker/buttons, 2x accelerometers/ light sensor)
- Nintendo DS (2x speakers/ buttons/ touch screen/microphone)
- Wii Balance Board (4 weight sensors)
- Wii Speak (microphone)
- GCN Bongos (microphone/buttons)
- GBA (speaker/buttons)
ElectrOcean is a simple idea coupled with a simple presentation that has impactful results that reach well beyond the interests of gamers alone. It's so easy to pick up and play, gamers and non-gamers of all types can get in on the experience with ease. ElectrOcean is everything Wii Music is trying to be. Except, without being tied down to simulating real world instruments and sounds, in ElectrOcean players are free to explore the 3D interactive world of sound via the Electroplankton.
Everyone should experience being submerged in sound. This is why ElectrOcean will launch today on WiiWare for 100 points. This is part of a new business model we're pushing where players are free to enjoy their Wii and the kinds of experiences that only the Wii can bring without fear. At just 100 points, I don't think anyone will ask for a demo.